Agartha is the subterranean vacation destination you've definitely never visited — unless you’ve accidentally fallen through a suspiciously deep pothole or been adopted by a clan of very polite talking mole-people. (Note: Agartha is a fictional location. This page is pure imaginative humor.)
Quick Facts
[edit]Location | Somewhere beneath your feet. Probably. |
Currency | Shiny Pebbles (negotiable) |
Language | Enthusiastic Hand Gestures, Mind Whispers, and interpretive dance |
Climate | Consistently weird |
Best time to visit | Between the First New Moon of Never and the Last Tuesday of Whenever |
Famous for | Glow-in-the-dark dumplings, reality-bending malls, overly friendly mole-taxis |
Biggest danger | Accidental time travel during casual strolls |
Local greeting | "Welcome, surface-dweller! Did you bring snacks?" |
Understand
[edit]Long rumored to exist beneath the Earth's surface, Agartha is a land of dazzling crystal palaces, hover-mole highways, and a strict no-boredom policy. Historians argue about its origins, but leading theories include:
- A lost civilization of disco-loving philosophers.
- An overly ambitious Dungeons & Dragons campaign that got out of hand.
- A prank orchestrated by ancient wizards with way too much free time.
Visitors are advised to expect the unexpected — and maybe a free psychic reading with every sandwich.
Get in
[edit]Getting to Agartha is simple:
- Fall dramatically into a sinkhole while shouting "Adventure!"
- Befriend an eccentric billionaire with a tunnel-drilling machine.
- Locate the one perfectly normal park bench that teleports you directly there (good luck).
Pro Tip: Wear comfortable shoes and bring a good excuse for why you're suddenly underground.
![]() | WARNING: Travel Advisory: All portals to Agartha are one-way unless you remember the secret handshake, the secret password, and the secret backup password. Please pack extra snacks, spare socks, and at least three bad jokes — they're considered essential travel documents. |
Get around
[edit]Transportation options include:
- Mole-Taxis: Giant, friendly moles who know every shortcut (but expect tips in crunchy vegetables).
- Bubble-Gliders: Personal floating orbs — stylish, impractical, and mildly terrifying.
- Glitter Rails: Trains that run on pure sparkle power. Safety helmets provided (fashionable ones, too).
Public Transportation
[edit]The Agarthan Transit Authority (ATA) operates the most whimsical and least reliable transportation system in the underworld, including:
- Worm Line: Direct tunnels dug by sleepy but enthusiastic giant worms. Warning: May detour to snack stops without notice.
- Fairy Line: Airborne carriages pulled by fairy teams — magical, majestic, chronically late.
- Glitter Monorail: High-speed rail powered entirely by sparkle energy and questionable physics.
- Disco Portal Hub: Central station where travelers can dance into the portal of their choice. (Note: Choosing the wrong dance move may result in unexpected destinations.)
Transit Tip: Announce your travel plans loudly — sometimes the tunnels listen and adjust! Sometimes they just giggle.
Maps
[edit]Disclaimer: Agartha’s geography changes hourly due to magic storms, roaming mountains, and the occasional misbehaving cartographer. All maps are provided for inspiration only. Following them exactly may result in spontaneous adventures, existential crises, or getting really good at navigating by moonbeams.
Pro Tip: Trust the talking moss — it knows the way better than GPS.
See
[edit]- The Infinite Shopping Mall: Featuring 10,000 shops, 9,999 of which sell only enchanted socks.
- The Upside-Down Gardens: Flowers that grow politely from the ceiling.
- Mount Topsy-Turvy: A mountain that insists on being climbed sideways. Gravity optional.
Do
[edit]- Win the Great Worm Rodeo: Impress the locals by staying on a bucking earthworm longer than three seconds.
Rules of the Great Worm Rodeo
[edit]- No glitter grenades — previous incidents required five years of cleanup.
- Helmets made of soup bowls are permitted but not recommended.
- Shouting motivational slogans at your worm ("You can do it, Wiggles!") earns bonus style points.
- Falling off immediately while still looking heroic is acceptable and even encouraged.
- Bribes of enchanted beetles to the judges are strictly frowned upon (unless they’re especially shiny).
Winners receive eternal glory and a coupon for half-off glow-in-the-dark dumplings.
- Sing at the Echo Amphitheater: The louder you sing, the more applause you hear... mostly from yourself.
- Compete in the "Build a Portal" Challenge: First prize is freedom. Second prize is a lifetime supply of pickled root vegetables.
Festivals & Events
[edit]Agarthans love a good celebration — especially if it involves glowing food, time anomalies, or enthusiastic interpretive dance. Major annual events include:
- The Glow-in-the-Dark Flower Festival (Mid-Spring)
- Thousands gather beneath the upside-down gardens to witness the blooming of bioluminescent blossoms. Bring sunglasses. And snacks.
- Reverse Gravity Day (Every 3rd Flursday)
- Celebrants wear magnet boots, toss confetti straight up, and try to enjoy tea parties while floating. Helmets strongly encouraged.
- The Great Tunnel-Digging Contest (Early Autumn)
- Competitors dig as fast and creatively as possible — judged on style, worm-friendliness, and whether they accidentally reach another dimension.
- Portal Pogo Parade (Whenever the portals line up… which is unpredictable)
- Agarthans bounce through temporary portals on enchanted pogo sticks while shouting their life goals. Spectators are advised to duck.
- The Festival of 1000 Dumplings (Always celebrated, never scheduled)
- If you hear distant chanting and smell fried dough, congratulations — the dumpling festival has spontaneously begun. Join in or miss out!
All festivals are subject to rescheduling, spatial distortions, or sudden transformation into musical numbers.
Itinerary
[edit]3-Day Agarthan Adventure
[edit]Day 1: Arrival and Initial Confusion
- Fall spectacularly through a portal of questionable stability.
- Land with style (or at least without breaking anything important).
- Check into a Hovering Yurt or Pillow Fort Palace.
- Attend a "Welcome Surface-Dweller!" orientation hosted by enthusiastic talking mushrooms.
Day 2: Epic Exploration
- Morning: Ride a Mole-Taxi Grand Tour — tip your driver with a crunchy vegetable bouquet.
- Midday: Get lost (on purpose) in the Infinite Shopping Mall. Collect at least three enchanted socks.
- Evening: Sing your heart out at the Echo Amphitheater Talent Show. Win a trophy shaped like a confused snail.
Day 3: Grand Finale
- Morning: Participate in the Great Worm Rodeo. (Bonus points for style, bravery, and staying on longer than three seconds.)
- Afternoon: Attempt to build your own exit portal at the "Portal DIY Center" (no instructions provided).
- Evening: Celebrate survival with bottomless milkshakes and glowing dumplings under the upside-down gardens.
Optional Day 4: Realize you are stuck due to forgotten secret handshake. Panic briefly, then move into a luxury root-hall inn and embrace your new life underground.
Buy
[edit]Hot souvenirs include:
- Self-tying Boots (also self-untying, when least convenient).
- Portable Daylight-in-a-Jar.
- Genuine Replica Agarthan Crowns (99% more glitter, 100% less authority).
Warning: No refunds if your purchase randomly teleports away at midnight.
Buy
[edit]Shopping in Agartha is a thrilling adventure. Haggling is expected, and most vendors accept shiny pebbles, interpretive dances, or riddles as payment. Major markets include:
- The Upside-Down Bazaar – Browse upside-down stalls hanging from the cavern ceiling. Anti-gravity boots available at the entrance for rent or barter.
- Moss Mall – A living, breathing shopping center. Occasionally rearranges itself when bored. Shoppers may experience mild time distortion and impromptu spa treatments.
- The Whispering Wallets Market – Every item whispers “Buy me...” but only the honest ones are safe. Avoid the socks that scream.
Popular souvenirs:
- Bottled echoes (may or may not repeat your most embarrassing moment)
- Mood moss (changes color based on your emotional state… or dinner preference)
- Glow-in-the-dark dumplings (inedible but great as lanterns)
- DIY portal kits (batteries not included, or invented yet)
- Certified Agarthan Confusion Crystals™ (make excellent paperweights and poor life choices)
Tip: Always ask if an item is cursed. If the vendor grins and says "Depends on your definition," walk away slowly.
Eat
[edit]Cuisine in Agartha is unforgettable:
- Glow-in-the-Dark Dumplings (they're best enjoyed with the lights off).
- Phantom Berry Tarts (only half of them exist in your dimension).
- Upside-Down Pizzas (delivered via trampoline).
Restaurants are generally casual, although royal feasts may require formal capes.
Eat
[edit]Agarthan cuisine is weird, wonderful, and sometimes sentient. Meals are prepared with glowing ingredients, questionable logic, and a dash of time-warping spice.
Must-try dishes:
- Glow Dumplings – The national dish. Glows different colors depending on the mood of the chef. Side effects may include floating, singing, or spontaneous storytelling.
- Echo Berries – When eaten, they repeat your last thought out loud. Choose carefully.
- Invisible Noodles – You can’t see them, but they taste like joy and extremely mild regret.
- Mood Muffins – Flavors shift depending on how you’re feeling. Angry? Spicy. Romantic? Sweet. Existential? Banana.
- Floating Tea – Served mid-air. Catch it with your cup, your hands, or your forehead.
Dining Tip: In some restaurants, the utensils try to help you eat. In others, they may challenge you to a duel.
Drink
[edit]- Singing Soda: Every sip prompts a spontaneous musical number.
- Quantum Coffee: You’re both energized and napping at the same time.
- Bottomless Milkshakes: Literally — they never end. Bring a friend to help.
Sleep
[edit]Accommodation choices range from:
- Hovering Yurts that float above soothing hot springs.
- The Pillow Fort Palaces: Rated five-stars in both comfort and childhood nostalgia.
- The Never-Ending Hammock: Warning: known to cause extremely relaxed adventurers to miss their portal back home.
Sleep
[edit]Agartha offers accommodations for every traveler, from luxury moss spas to pillow forts held together by hope and enchanted laundry clips.
Lodging options:
- The Hovering Yurt Inn – Floats six feet above the ground. Comes with a bedtime story and anti-vertigo charms.
- The Pillow Fort Palace – Five stars, twenty blankets, and an onsite hot cocoa waterfall.
- The Snoring Root Hostel – Budget-friendly, extremely cozy, and mildly alive. Occasionally snores.
- The Sentient Suite Hotel – The rooms decorate themselves to match your aura. Also known to eavesdrop and judge your outfit choices.
- The Sleepy Cavern Spa – Offers lava-rock massages, echo-mist therapy, and existential relaxation packages.
Booking Tip: If your bed tries to tell you a prophecy, politely decline and ask for fresh sheets.
Stay safe
[edit]Generally, Agartha is safer than the surface world, but beware:
- Pixies who will absolutely photobomb every single selfie.
- Magic puddles that sass you if you step in them.
- Occasional time loops — check your watch frequently. (If you don't own a watch, congrats, you now have several.)
Important Local Laws
[edit]- All travelers must perform at least one spontaneous dance when crossing a bridge.
- Unauthorized tampering with magic puddles is punishable by mandatory storytelling duty.
- Dragons have the right of way at all intersections, staircases, and lunch buffets.
- Time-travel arguments must be settled with thumb wrestling, not logic.
- It is illegal to be boring within Agartha city limits. Violators will be pelted with candy until they improve.
Tip: Always carry a small collection of jokes, riddles, or mildly embarrassing stories to stay in compliance.
Legends of Famous Travelers
[edit]Over the centuries (or what passes for centuries underground), several explorers have become legendary in Agartha’s colorful history:
- Lady Penelope Pothole:
First traveler to ride the Glitter Monorail without spilling her tea — knighted with a sparkling teaspoon of honor.
- Professor Zigzag:
Attempted to map Agartha 47 times. Each map was entirely wrong, but he became beloved for inventing "creative cartography" and the famous saying: "If you can't find your way, invent a better one."
- Sir Bumblesnoot the Easily Distracted:
Started out seeking the Fountain of Infinite Root Beer. Discovered 17 snack shacks, 4 talking puddles, and a worm opera instead. Still hasn't found the fountain. Still having a great time.
- Mistress Blinky of the Upside-Down Gardens:
Accidentally grew the world's first edible singing tulip. Currently runs Agartha’s most famous plant karaoke lounge.
- Grandmaster Zap:
A wizard who once attempted to "modernize" Agartha with Wi-Fi beacons made of enchanted cheese. Outcome: inconclusive, delicious.
Note: Travelers are encouraged to start ridiculous legends of their own. It's a time-honored tradition and earns you 10% off at most enchanted souvenir shops.
Connect
[edit]Communication methods include:
- Mind-messaging (requires practice and possibly tinfoil hats).
- Local gossip squirrels, available in most parks.
- Singing Telegram Butterflies — reliable, fashionable, often a little off-key.
Agartha Passport Stamp
[edit]Upon arrival, visitors are proudly awarded the "Congratulations! You Survived Portal Travel!" stamp. The stamp features:
- A triumphant worm wearing a crown
- Two confused tourists in hover-yurts
- The motto: "Turn Left at the Singing Crystals"
Note: Stamp may occasionally glow in the dark, sing lullabies, or attempt to relocate itself to your forehead. This is normal.